About Me. 👋

Hello, I’m Rick van Giersbergen — a second-year Masters Industrial Design student at the Technical University of Eindhoven in the Netherlands. I’m passionate about the intersection of Design, Business Innovation, Entrepreneurship and Technology. I’m driven by the potential to create impactful solutions that combine design thinking with practical business strategies. I aim to explore how emerging technologies can shape the future of products and services and how entrepreneurial ventures can bring innovative ideas to life in the real world.

Professional Identity

As an Industrial Designer, my professional identity is shaped by a passion for learning that stretches across very different fields. I want to be a designer who looks beyond conventional boundaries, always trying to explore and understand a broad range of topics in technology, society and art. My FBP is one example. There I went into the still underexplored intersection of AI and education, designing a toolkit that aimed to demystify AI and give children the tools to find their footing in an increasingly AI-driven world.

A designer needs to take into account as many components of the design as possible. That means being creative, working from a human-centered approach and spotting opportunities others might overlook. The last of these belongs as much to the entrepreneur as to the designer. A good designer can not only create valuable designs but also bring them to market, whether by starting a company or collaborating with existing ones. This is what allows designs to move past research value and make a real difference for the people who use them.

“A designer is someone who can envision beyond where most people pause their thinking’’

I have a strong curiosity that drives me to connect conceptual design with research-focused frameworks. I feel most at ease where design meets technology, particularly in emerging areas like artificial intelligence. My interest is centered around large language models (LLM’s) and generative AI systems, which captivate me not only for their innovative aspects but also for their potential to reshape how individuals learn, explore ideas and engage with intricate topics. Rather than just seeing these technologies as ways to improve efficiency, I am more interested in their ability to foster reflection, creativity and self-directed exploration.

During my master’s, my attention has moved towards business and entrepreneurship. The question I kept asking is how I can make design stand on its own as a working practice rather than a purely academic one. Studying business, innovation strategy and leadership has shown me how design intentions become value propositions, how client relationships are built and how the structures around a practice take shape.

Early in my education, I had a habit of reaching for clarity too quickly. I would hold off on acting until the direction felt settled. During my research project (M12) and the Preparation FMP, I made a point of working against this. I stayed in uncertainty longer than was comfortable and started using making as a way of thinking rather than a way of completing. The change was significant. I am now far more comfortable working in ambiguity and I treat prototyping as exploration first and execution second.

My main limitation is no longer that Studio Dribb is untested, but that its validation is still limited in scale and context. Through my Final Master Project, I tested the studio’s methodology on a real client case and gathered feedback from external stakeholders. This confirmed that the approach has value, but it does not yet prove that Studio Dribb can function as a sustainable practice beyond this specific context. The current challenge is therefore to move from promising validation toward repeatable application. Finding clients outside my existing academic network, sharpening the value proposition and testing whether the methodology can generate consistent demand, revenue and long-term relevance.

My long-term ambition remains to build a sustainable and research-oriented design practice. Through Studio Dribb, I have taken the first steps toward this goal by developing and validating a methodology that operates at the intersection of aesthetics, ambiguity and emerging technology. After my Master’s, I also intend to pursue an Engineering Doctorate. I see the EngD as a way to sharpen the methodological and technical rigor of my work inside a hands-on, industry-facing R&D environment. The two feed each other. The studio becomes a place to experiment and validate, whilst the EngD gives me the analytical grounding to keep developing that practice over time.

Vision

My vision as an Industrial Designer is based on the idea that technological advancement is progressing faster than our collective ability to understand, question and incorporate it into our everyday lives. As systems like artificial intelligence become more embedded and complex, the real challenge shifts from just technological progress to helping people actively engage with these systems, learn from them and assert their agency within them. I believe that design plays a crucial role in facilitating this engagement.

I view myself as a constructivist designer, believing that understanding cannot be handed over but must be cultivated through interaction, exploration and reflection [1]. So rather than flattening complexity into neat solutions, I would rather make spaces where people can construct their own understanding. This first showed in my Final Bachelor Project, where I looked at how children might engage with AI through playful, modular activities and it sharpened during my Preparation FMP (M21), where ambiguity, aesthetics and early making became central to how I frame learning.

At the heart of my vision is the significance of curiosity as a crucial element for engagement. I believe that true learning takes place when people are inspired to explore, question and accept uncertainty rather than being hurried toward quick fixes. Framed this way, design is less about handing over efficient solutions and more about building experiences that pull people in. Aesthetics, ambiguity and interaction are not surface decoration here. They are what keeps the engagement alive.

I imagine a future in which design extends beyond merely optimizing interfaces for usability and instead nurtures deeper understanding and reflection, especially in educational contexts and in relation to emerging technologies like artificial intelligence. Through Studio DRIBB, I aim to create artifacts and experiences that function as conceptual learning tools. Objects that are both approachable and captivating at first glance but reveal greater complexity through their use.

Ultimately, my objective is to foster a design practice that embraces ambiguity as an opportunity for engagement rather than a. problem to avoid. By focusing on design that encourages exploration rather than simple instruction and on construction instead of consumption, I aim to contribute to a future where people are more capable of navigating, questioning and engaging with an increasingly complex technological landscape.

[1] J. Piaget, “Piaget’s Theory,” in Piaget and His School: A Reader in Developmental Psychology, B. Inhelder, H. H. Chipman, and C. Zwingmann, Eds., Berlin, Heidelberg: Springer Berlin Heidelberg, 1976, pp. 11–23. doi: 10.1007/978-3-642-46323-5_2.